VFX Cobx concludes its much anticipated event in Mumbai

Cobx concludes its much anticipated event in Mumbai

Cobx Masters concluded on 7 April 2019 with participation from top teams across APAC, tier-I international talents presenting the games to the audience and broadcast on SonyLIV, the event was a major success.

Cobx Masters witnessed the participation of top Dota 2 and CS:GO teams from APAC. The participating teams for Dota 2 were Detonators, Tigers, Signify Dota 2, Exclamation Mark, Aachen City and Entity Gaming and for CS:GO were MVP PK, Alpha Red, Grayhound Gaming, Boot Letou, Signify CS:GO and Global esports.

The games were cast by Austin Walsh and William Lee for Dota 2 along with James Bardolph and Daniel Kapadia for CS:GO. For analysis of these games, they had a panel which had Shane Clarke, Gareth Bateson and Clemens Wloczka for Dota 2 along with Jordan Mays, Sudhen Wahengbam and Rami Rahman for CS:GO. The event was hosted by Pinda Rika Dorji and Alvaro Sanchez Velasco.
Event Timeline

The surprise launch of their own game status reporter during the grand finale provided the venue audience with a fresh new perspective towards the game and comprehensive representation of data that is often missed off-screen. The current methodology of spectating a game limits the information flow as it is focused on one player at a time. Our game status reporter helps the audience in keeping track of the entire game with relevant stats being displayed for each of the ten players at the same time on separate adjacent screens.

Since the planning of Cobx Masters, they paid special attention to audience across the globe. For Indian audience, they had the opportunity to collaborate with our Digital Streaming Partner, SonyLIV and for the rest of our global audience, they streamed the event in English on the Beyond the Summit Twitch channel. Besides their English stream, they also had a Russian stream through broadcast partner UCC so that the content generated in India was also distributed worldwide.

Day one of Cobx Masters was scheduled to start at 10 AM. But due to unfortunate reasons, it was delayed and the event eventually started at 12:30 PM. Three out of the four scheduled Dota 2 matches and two of the  four scheduled CS:GO matches were conducted on stage with English casting. This call was taken to make sure the talents and teams were comfortable and not overstressed by the end of the day.

Day two started at the scheduled 10 AM time and all the matches were broadcast with little to no issues. The CS:GO semi-finals and one Dota 2 semi-final took place on stage as per broadcast schedule.

Day three followed suit and was executed as per the schedule with one Dota 2 semi-final and the grand finals of CS:GO and Dota 2 being conducted. As planned, they launched the game status reporter for the fans who attended the grand finals which were a sample of what they have been working on and a small showcase of the technical capabilities of Cobx.

Apart from a few teething issues on Day 1, Cobx Masters was a grand success. As an Indian esports organisation, they were able to establish themselves as an international production and events company.

The aim behind Cobx Masters Phase I was to encourage esports at a grass root level and build the regional communities in India. Phase II was more focused on putting India on the global esports map. They will be opening a dedicated channel for all suggestions and ideas from the community. With regular inputs and feedback, right from the announcement to the event day, they wanted the events to be more aligned with their Indian esports community.

VFX