At a secret amount, Intel acquires cloud gaming service RemoteMyApp

Intel has acquired cloud gaming solution provider RemoteMyApp for an undisclosed amount. RemoteMyApp CEO Andreas Hestbeck…

Box office collection of ‘Eternals’ crosses $160 million mark

Disney/Marvel’s Eternals becomes a massive theatrical success with the strong opening nearly $161.7 million worldwide. According…

MPC Film reveals multiple digital techniques used in Ridley Scott’s ‘The Last Duel’

The Last Duel, a tale of gripping betrayal and vengeance set against the brutality of 14th…

Russia’s SMF Animation Studio releases a slate of three feature-length projects

Russian animation studios, SMF Animation Studio (Soyuzmultfilm), announces the feature film line-up during the American Film…

Cartoon Network to premiere magic tales of ‘Harry Potter’ this November

Break out your wands and ready your best charms and potions as Cartoon Network brings to…

Anniversary cheers! Toonz Media offers scholarship for students as it turns 22

One of India’s leading animation studios, Toonz Media Group, has been creating top-class animated content for…

Niantic releases Lightship Augmented Reality Developer Kit (ARDK) to build real world metaverse

Niantic, developer of the world’s first and only scaled AR platform, announced it’s opening its Lightship…

DNEG releases VFX breakdown of ‘Venom: Let There Be Carnage’s trailer

Hollywood movie Venom: Let There Be Carnage, better known as Venom 2, which released on 24 September has…

A war story ‘MILA’ joins the 94th Academy Awards race for Best Animation Short category

MILA, a powerful CG short, about a young girl who witnessed the WWII bombings, is being…

XM design studio to open its first flagship store in Singapore

Award-winning global design studio, XM is set to unveil its first-ever flagship concept store in Singapore. Opening its…

RummyBaazi unveils its new avatar with CardBaazi multi-card gaming app

RummyBaazi App is diversifying from a mono-game to a multi-game model by revamping the app to…

Guest Column| Not just a trend: Inclusion of gamification in education

Esports has now become a multi-billion-dollar industry that has advanced in a short span of time,…