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Autodesk open sources Bifrost for USD

Autodesk has debuted a feature-rich Bifrost for Maya update for more streamlined and flexible workflows, including the debut of the open source Bifrost-USD integration. Developed to drive open industry standards and help creative facilities produce content more efficiently to meet growing audience demand, the Bifrost update further introduces a host of simulation, scattering, and USD workflow enhancements for Autodesk’s node-based visual programming system for procedural creation. 

“We are following up our release of the Operator SDK in Bifrost with a powerful demonstration of what it can do: we used it to create all of the Bifrost-USD integration. With Bifrost-USD open sourced, our users can build the whole Maya-USD ecosystem including Arnold-USD and Maya-USD to make them work with their own USD core. They can use it as a code example more than a code example, as it’s an example of a real production project. They could even implement their own features,” said Bifrost senior product manager Jonah Friedman. 

The new Bifrost update includes the following feature highlights:

Additionally, Bifrost’s Alembic implementation features improved performance with indexed properties, including UVs and face vertex normals to better preserve user data. A one-click solution also now converts Bifrost data into a Maya mesh.

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