VFX Cinesite CEO Antony Hunt gets candid about their expansion plans in East during his India visit -

Cinesite CEO Antony Hunt gets candid about their expansion plans in East during his India visit

UK-headquartered award-winning digital entertainment studio Cinesite with 30 years of experience and some amazing works like Black Panther: Wakanda Forever recently partnered with Mumbai-based CGI animation studio Assemblage. Cinesite CEO Antony Hunt who visited the Mumbai office in January exclaims that this partnership is just the beginning of their plans to expand in the East. The veteran artist who believes in the potentials of the Indian counterparts, wants to tap in local projects for Cinesite.

“When we met Max (Assemblage Entertainment founder and CEO AK Madhavan aka Madmax) and Arjun (Assemblage CEO) we realised it is time for us to look East,” Hunt told Animation Xpress during an exclusive interview. It was an easy decision for him to partner with Assemblage and “expand their footprints in Asia.” He felt the chemistry was good and even the working cultures were similar.

Cinesite’s plans for India

Hunt pointed out that for them to surge more they needed partners to scale up and grow into the market of children’s entertainment. With Assemblage, they found the structure in place which also had talents. For them as a business, London is an expensive place to operate and Mumbai has the ability to contribute to anything starting from animation to Metaverse. Animation is a universal language and they want to do more of it for which they need more people.

For Assemblage, as a company emanating from this part of the world, it was a matter of time that they found a robust, credible and an amazing partner. “When we met Antony, Peter and Ducan, they echoed how we look at things in life, the hustle that we have and their enthusiasm with which we want to grow the calibre of the artists,” Assemblage CEO Arjun Madhavan shared.

Antony Hunt

Talking about their plans for the VFX wing of Cinesite, Hunt said, “We have as many as 25 different visual effects projects across the group, which are global projects. But what we have here in Mumbai, we are focusing on local projects with local skillsets. We definitely need to improve our skills to do more VFX work here. The way Arjun and team is helping in animation, they will also help in the VFX business.”

Stepping into the world of VFX for the first time ever Assemblage delivered amazing shots for R Madhavan’s Rocketry: The Nambi Effect. The shift from animation to VFX was challenging for the team because they didn’t have an in-house VFX pipeline that time.

As they started working on the film in 2018, the team simultaneously began to develop the pipeline. The in-house VFX unit of Assemblage had 100 artists who with the help of storyboarding worked on the major well-executed VFX sequences.

Tools, technology and Creativity

It has been 43 years since Hunt started his career in this industry. In these years he has done every single job including the work of a technician before reaching the top leader level. He always had the vision to do things differently.

About building Cinesite to one of the world leaders he revealed that he believed in synergies and did not want to do everything on their own. Hence they built strength by strength and have always been trying to get good partners on board.

Visual effects and animation has been Cinesite’s main focus and gaming is their third leg which is taken care of by Squeeze Animation. He aspires to make use of the Indian office to expand in these sectors as Cinesite is established in the west and he wants to explore east now.

For the master artist who is now at the helm of a global creative group, skill sets reign supreme than any latest technology or tool.

Talking about the technology he explains that Unreal, Unity and others are just tools. Making a film or an episodic is all about ‘the creative process’. These tools make the work quicker but there is no such fixed secret recipe for animation or other films.

Madhavan commented, “As Anthony said, I think technology should be an enabler and not a force fit.”  If there is a project which can get the maximum benefits of using the engine, they shall definitely use it. He mentioned that various pockets of their group are exploring Unreal. In fact, they are exploring Unreal in a new film that Cinesite is working on.

Hunt said that they use everything including Maya, Nuke, Houdini and so on. They are constantly training people in-house. But he repeatedly stressed on ‘good skill of art’ which will help the artist in every aspect.

Arjun Madhavan

Asked if the disruptive Artificial Intelligence (AI) will take away jobs, Madhavan explained, “Even if we use tools and technology to reduce efforts in some elements of the production workflow, I don’t think we can replace the creative workforce. I think the nature of work they do will change and evolve. They will spend more time doing things more aesthetically or creatively.”

Instead of thinking that AI will make the artists redundant and replace them, all must think how  it can enhance, augment or empower them.

Future trends in the animation industry

Asked about the future trends in the animation industry, Hunt said, “I think it would be, how to virtualise assets in the Metaverse, how you create the characters and use it in the Metaverse.”

According to him, there is a transit to oneness in global animation and visual effects. He pointed out how during the pandemic as well people needed entertainment and once everything reopened all were back to the cinema and still consuming content.

He feels that the volume of animation and visual effects work will grow. Also, the gaming and the film industry is gradually coming closer and closer.

“Right now all are seeing more hybrid universes and CG work in live-action and vice-versa. The role that VFX and animation would play in storytelling, will be an added tool for writers, creators and story-tellers when they tell their stories,” Madhavan said.

According to him, one of the main changes in the animation industry is the role it has played in the film entertainment business. It has consistently been one of the highest contributors of profits and economics for all the large studios in the world. Animation as a medium has been a very successful genre.

“We believe both animation and VFX have a deeply rooted base and certain robustness. Next five to 10 years look promising for everyone. The non-photoreal universe is a huge universe, as we don’t know what it is and it could be anything,” he said.

Talking about innovative methods, Hunt said that now since the permutations and combinations in the creative engine has opened up, everything is blending. He explained that during VFX, there are a lot of established brackets to do a work. Whereas in animation, one can do anything they want. They can aim for hyper real images and so on.

Future Plans

Currently, under the VFX umbrella, Cinesite has Image Engine and Trixter. And in the last 18 months, four companies (L’Atelier Animation, Squeeze Animation Studios, FX3X and Assemblage) have joined the group. There will be more strategic moves in future.

Hunt agreed that the need of the hour is to train the artists. “Starting an academy would be included in our strategic plans and internship programs work very well too,” mentioned Hunt.

Their partner FX3X will be starting a training academy to give opportunity to the artists who are young and will skill them. 

VFX