Ambiera announces CopperCube 4.4 Game Engine is available now as a free update for all existing users.
Copper Cube is an editor for creating 3D apps, games and 3D websites. Import or create your 3D models, set camera controllers, materials, behaviors, click ‘publish’ and your app is ready. Create everything from simple model viewers to full 3D games. As WebGL websites, Flash .swfs, Mac OS, Windows and Android apps. You can do all this without programming.
Here is the list of features:
– Added support for rendering grass patches, plants and other alpha channel based fake geometry like for example grating and similar:
Alpha channel materials now have an advanced setting named ‘No alpha blending and render order independent’.
You can find this under ‘Advanced settings’ in the material combo box.
– There is now a new action ‘LoadTexture’ available which uses the new loadTexture() feature mentioned below,so you can easily dynamically load new textures. The action is downloadable from here
– The command to “Reload and Verify Extensions” now also reloads plugin scripts for the editor.
So it’s no longer necessary to restart the editor while editing plugins, which simplifies developing plugins.
– When cloning scene nodes, clones now also work with the same collision detection settings as their originals,meaning you can now build complex apps like level editors with CopperCube.
– The loadTexture() script command now works in WebGL, Flash, Windows and Mac OS X apps. You can now easily set materials to any external texture files and urls using code like this for example:
var node = ccbGetSceneNodeFromName(“cubeMesh1”);
var tex = ccbLoadTexture(“example.jpg”);
ccbSetSceneNodeMaterialProperty(node, 0, “Texture1”, tex);
Loading files from the web (like from “here“) only works on WebGL and Flash, though.
– Updated WebGL target to show clearer error messages for the latest Chrome and Firefox versions
– The Windows target now is launched from CopperCube with the working directory it is created in. That way,
access to additional sounds and images via scripts is much easier now.
– Fixed a problem causing the model viewer camera to sometimes move up when the ‘Vertical movement’ flag is switched off.
– Various updates to the documentation (more examples in the scripting reference, some more 3D model exporting tips, etc)
– Various performance improvements on basically all publishing targets.