VFX Tencent Archives - Page 3 of 5 -

Tencent reveals the plan for the esports scene for 2020

While PMCO Global Finals Malaysia is in it’s last day and the hype around the teams and…

Tencent wants to work with Nintendo to attract U.S. and Europe console game players

Tencent, as part of its partnership with Nintendo, is hoping to make console games with Nintendo…

Tencent pumps in $110.8 million to MX Player

Chinese tech giant Tencent in a first of its invested in Indian OTT space by lending…

Gaming and content, CHNO Media aims to fill the gaps!

Following the success of gaming and content around it in matured markets around the globe, India…

Tencent adds new features to PUBG Mobile with 0.15.0 version update

Tencent has revealed the upcoming update to PUBG Mobile version 0.15.0, which will start rolling out…

‘Call of Duty’ is now available on iOS and android devices

As Call of Duty: Modern Warfare approaches to 25 October release on PC, PlayStation 4 and…

Tencent Cloud releases cloud gaming solution at ChinaJoy 2019

On 2 August , Tencent Cloud released Tencent Cloud Gaming Solution at ChinaJoy 2019, providing a one-stop cloud gaming solution for global…

Axion announces new season four and major content update to original title ‘MARS’

Axion Ventures has announced a major content update, scheduled to be launched on July 9th, to…

Masami Kurumada collaborates on mobile masterpiece with YOOZOO games and Tencent

Game developer and publisher YOOZOO Games worked on Saint Seiya: Awakening alongside developer Tencent and renowned…

Tencent and Roblox form strategic partnership to boost coding fundamentals, game design and more

Roblox, and Tencent has announced a strategic partnership to help fuel the next generation of Chinese…

‘Honor of Kings’ is set as the main competition title for the Silk Road Esports Tournament

FEG has announced the official launch of Silk Road Esports Tournament, an Honor of Kings themed…

FICCI Report: Key statistics on the current gaming scenario in India

Gaming sector has grown exponentially over the last few years. Thanks to digitisation, the game subscriptions…

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