VFX technology Archives - Page 11 of 14 -

VES announces a webinar on ‘VFX in 2021: What works, who works & what’s changing forever’

VES in association with Foundry and Jon Peddie Research announced a webinar on ‘VFX in 2021:…

Day two of CII Summit FX 2020 blazes a trail of discussions about the future of AVGC industry

Day 2 marked the convergence of key forces of the value chain, allowing decision-makers of the…

‘PUBG Mobile’ will launch a 1.0 version on 8 September with new technology, UX, gameplay features

PUBG Mobile has revealed the highly anticipated 1.0 version with huge updates, will launch on 8…

SIGGRAPH 2020 showcases revolutionary upgrades in VFX technology

SIGGRAPH has long been the go-to spot for all kind of technology exhibitions and innovations. Such…

Samsung clarifies why 120Hz display rate is essential for gaming and streaming

Smartphones with high refresh rate displays are optimal not just for gamers but also for users who…

K-Tech ABAI CoE announces the set up of a 360 degree full body scanner

With the resuming of live-action production, films, TV series and other live action projects are back…

ABAI CoE announces the set up of 360 degree full body scanner

With the resuming of live-action production, films, TV series and other live action projects are back…

NVIDIA launches new generation of GPU and AI solutions

NVIDIA has announced in their keynote a number of new products that will see a new…

Kingston Digital topped SSD demand in 2019 and continues to grow in 2020

Kingston Digital, has announced its SSD business continues to grow at a strong rate following an astounding…

Ubisoft and Microsoft to host digital events post cancellation of E3

Microsoft and Ubisoft have quickly taken to social media to announce that they’ll look to host…

Top 6 VFX software that dominate the industry

Courtesy of the technological leaps in the sector of computer graphics and processing power, creating artistic…

Budget 2020 highlights initiatives under ‘New Economy’

It has been a leap of faith for the media and entertainment industry, which is now…

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