The 17th edition of VIEW Conference, Italy’s largest computer graphics and digital media conference is set to swing into action from 24 October, showcasing the largest and most diverse cross-section of industry professionals in animation, visual effects, virtual reality and digital design. The renowned Turin, Italy confab spans five days of talks, workshops, panel discussions, interactive sessions and awards presented to an expected audience of 6,000 students and professionals.
VIEW Conference 2016 is headlined by three exciting keynotes:
- Byron Howard: Co-director of Walt Disney Animation Studios’ blockbuster animated hit Zootopia, Howard will discuss the film’s five + year evolution.
- Donald Greenberg – Director of the program of computer graphics at Cornell University, with research supported by Pixar, DreamWorks, Microsoft, Intel, Oculus, Valve and Autodesk, and with government funding, Greenberg will address the question of what’s necessary to make VR real.
- Brad Lewis – Producer of Warner Animation Groups’ second animated feature, Storks, will discuss creation of the highly anticipated release.
“We are thrilled and honoured to announce the largest and most diverse panel of industry leaders in the history of our show,” said conference director Maria Elena Gutierrez. “In 2016 we’re hosting a fantastic cross-section of industry leaders from animation and special effects, and showcasing the burgeoning world of virtual reality.”
VIEW Conference 2016 will also include a host of Talks and Workshops. The growing list includes:
- Workshop: ‘The DNA of Disney Character Design’ – Byron Howard
In addition to his keynote, Howard will present this workshop on creating appealing characters for animation, including for Tangled and Bolt, of which he directed.
- Workshop: ‘Visual Imaging in the Electronic Age’ – Donald Greenberg
In addition to his keynote, Greenberg’s workshop will discuss where technology is going, where it comes from, the future of graphic environments, and with much of the answers depending on how we see or how we interpret what we see, how the medium is dependent on recent research in perception psychology.
- Workshop: ‘Storytelling with Light’ – Sharon Calahan
- Workshop: The Fundamentals of Storyboarding – David Feiss
- Workshop: Animation Posing and Composition – Troy Saliba
- Workshop: Directing the Visual Story – Chris Perry
- Workshop: Portfolio review with J.C. Cornwell – Sony Pictures Imageworks, director of training and artist development, J.C. Cornwell
- Workshop: 3D Animation Taster – Escape Studios, head of animation, Alex Williams
- Talk: The Visual Design of ‘The Good Dinosaur’ – Pixar Animation Studios, director of photography, The Good Dinosaur, Sharon Calahan
- Talk: ‘Kubo and The Two Strings’ – Laika, screenplay writer, Kubo and The Two Strings, Marc Haimes
- Talk: ‘Finding Hank’ – Pixar Animation Studios, supervising technical director, Finding Dory, John Halstead
- Talk: Virtual Reality – Jump Into The Story – Baobab Studios, CEO, co-founder, Maureen Fan
- Talk: Google Spotlight Stories – ‘Rain or Shine’ – Nexus, executive producer / deputy head of production, Luke Youngman and director, Felix Massie
- Talk: The Making Of Open Season: Scared Silly – Sony Pictures Animation, director, Open Season: Scared Silly, David Feiss
- Talk: The Power of Ambition as a Motivating Force in Creative Endeavors – 343 Industries, franchise creative director, Josh Holmes
- Talk: Neuroscience and Video Games: A New Class of Medicine – Akili Interactive’s co-founder, chief science advisor, Adam Gazzaley and co-founder, CCO, Matt Omernick
- Talk: The Emotions of Game Development – Zynga, art and creative director, Daryl Anselmo
- Talk: ADR1FT and at Peace – Three One Zero, CEO, creative director, Adam Orth
- Talk: Alice Through the Looking Glass – Sony Pictures Imageworks, animation supervisor, Alice Through the Looking Glass, Troy Saliba
- Talk: New Directions for Stylised CG – Hampshire College, associate professor of media arts and sciences, Chris Perry
Apart from the various workshops and talks, the VIEW Conference has also launched, and is now accepting submissions, for their competition for animated short films or video games created during 2015 and 2016. The competition entry information and continually updated information about the conferences’ growing list of speakers, sessions and workshops is available at: http://www.viewconference.it.