Ubisoft recently announced that Ubisoft Annecy has been roped in to help develop the upcoming open-world third-person shooter The Division.
Ubisoft Annecy has previously worked on titles like Splinter Cell: Pandora Tomorrow and Assassin’s Creed II’s multiplayer mode started it working with Rayman 2. While Massive Entertainment is the primary studio on the project, there is support coming in from two other studios (apart from Ubisoft Annecy) for the game to take shape.
“We are very happy that Ubisoft Annecy is part of The Division’s family,” says Massive Entertainment, MD, David Polfeldt. “They are highly experienced and talented developers, adding much value to the project. Being able to work with other studios offers fantastic creative opportunities during development and, in the end, strongly benefits the overall quality of the game.”
Developed in the proprietary Snowdrop engine, Ubisoft has a number of international studios at its disposal with each one having own unique specialties. This will add a different element to the game with two more studios namely: Red Storm and Reflections collaborating on the title.
“The team in Annecy is delighted to be collaborating with Massive, Red Storm and Reflections on Tom Clancy’s The Division,” Rebecka Coutaz, studio manager at Ubisoft Annecy, tells us. “We are bringing our previous experience in multiplayer online games and this project is allowing us to build our technical knowledge in other areas and become experts on this incredible brand. The collaboration with the other studios is going very smoothly, and we’re working together to ensure we meet and exceed the high expectations players have for this new title.”
The Division is currently without a release date and is in the works for PC, PlayStation 4 and Xbox One.