VFX Two Bit Circus unveils programme for game developers to test, distribute, and monetise games

Two Bit Circus unveils programme for game developers to test, distribute, and monetise games

Two Bit Circus, an engineering entertainment company, has announced their park as a platform programme, designed to provide game developers with a streamlined approach to adapting games and experiences for location-based entertainment (LBE). The programme leverages Two Bit Circus’ 38k square foot Micro-Amusement Park as physical development and publishing platform, complete with revenue share, built-in customers, and backend API/data collection. Two Bit Circus aims to smooth the path to public exhibition and create a test lab for developers, with the goal of fostering innovative approaches to play and encouraging a constant influx of fresh, diverse content.

“Getting a game in front of the public requires a lot of resources that many developers don’t have access to.Imagine the possible variety of public games and experiences if more developers had the resources to explore LBE. We hope that by erasing some of the obstacles and encouraging the community, we can support developers and increase the diversity of fun,”  said Two Bit Circus co-founder and CTO, Eric Gradman.

Out-of-home entertainment (location-based entertainment) is becoming increasingly popular, yet traditional approaches are limiting the quantity of innovative content that’s available. By connecting developers directly with patrons of their Micro-Amusement Park, Two Bit Circus’ programme creates access to revenue, awareness, and enthusiastic beta testers.

The platform programme launches with numerous projects, including: Death Squared, a puzzle game from SMG Studio, first released for consoles; Hidden in Plain Sight, a stealth party game from indie developer Adam Spragg; ClusterPuck 99, a digital air hockey game from PHL Collective; and Line Wobbler, a one-dimensional dungeon crawler controlled with a door stop from Robin Baumgarten.

As a first step toward entering the programme, developers are invited to submit their products to be featured at one of Two Bit Circus’ Beta Nights — where enthusiastic locals come out to play and test new content. The Two Bit team reviews submissions to find games with the potential to create great new experiences and get people playing elbow-to-elbow. With a community of support, Two Bit Circus aims to encourage developers, increase the potential for innovation, and ultimately allow the world access to a greater variety of engaging and social gaming experiences.

VFX