VFX Reliance Entertainment is intent on acquiring western game studios in 2015 -

Reliance Entertainment is intent on acquiring western game studios in 2015

India’s Reliance Entertainment has shown clear intent to begin acquiring North American and European mobile game studios starting in early 2015, in hopes of becoming a significant global player in the fast-growing mobile games industry.

The company, which is the biggest stakeholder in DreamWorks Studios, is in talks with bankers to identify and acquire upcoming mobile game studios in the North American and European regions to boost sales, Reliance Entertainment – Digital bigwig Manish Agarwal told Reuters in a telephonic interview.

“We will go full steam in the January and February time frame in terms of identifying studios,” Agarwal said. “Gaming is going to be the largest share of the pie of entertainment time spent, and Reliance would like to be a sizeable player in that space.”

Reliance Entertainment is a unit of Reliance Anil Dhirubhai Ambani, one of India’s largest conglomerates, with businesses ranging from financial services to infrastructure and power. Its Reliance Games unit is looking at smaller studios at $2 million to $5 million a pop, at least initially, according to Agarwal.

“In three years, our business will make $50 million in net revenue, and in five years we’ll be a $100 million company,” he stated in the exchange. Net revenue is after cuts taken by app stores from Google, Apple and others.

Reliance Games, which to date has focused on making titles related to Hollywood properties in partnership with studios such as Warner Bros, Sony and Lions Gate, hopes to use acquisitions to expand into other genres, Agarwal also said. Genres of interest include real-time action strategy akin to Supercell’s Clash of Clans, puzzlers like King’s Candy Crush Saga, builder games like Supercell’s Boom Beach, and social casino games.

Reliance Games develops its own titles at its Pune-based studio in India as well as partnering with other game studios. With about 50 million downloads, its most successful game franchise has been Real Steel.

Agarwal made it clear that Reliance does not want studios that could be one-hit wonders, such as OMGPOP, which was acquired by Zynga for $200 million but shut down over a year later.

Reliance Games wants nimble studios of five to 12 members and that are “one game away from creating that elusive hit and looking to scale,” Agarwal revealed. “If the game is already doing good, the shelf life of the game could be six to 12 months.”

Currently, about 70 per cent of Reliance Game’s revenue comes from North America, the UK, Russia and Korea, and about 20 per cent from India, mostly from games offered through telecom carriers rather than app stores.

“India is the fastest growing market in terms of Android and gaming is going to compete with TV consumption. What China is today, India will be in the next 24 to 36 months,” stated a confident Agarwal.

VFX