VFX Q3-2016: NVIDIA gaming GPU revenue grows 40 percent YoY -

Q3-2016: NVIDIA gaming GPU revenue grows 40 percent YoY

BENGALURU: NVDIA reported record revenue for the third quarter ended October 25, 2015 (Q3-2016, current quarter), of $1,305 million, up 6.5 percent from $1,225 million a year earlier (Q3-2016), and up 13.2 percent from $1,153 million in the previous quarter (Q2-2016).  Net Income for the current quarter was 42.2 percent more at $246 million as compared to $173 million in the corresponding year ago quarter.

NVIDIA says that GPU revenue was $1,110 million in Q3-2016, up 16 percent sequentially and up 12 percent from a year earlier. GeForce GTX continues to be a growth driver. Gaming GPU revenue grew 40 percent from the year ago quarter to record levels.

Professional visualization revenue from Quadro was $190 million, up 8 percent sequentially, and down 8 percent from Q3-2015. Datacenter revenue, including Tesla and GRID, reached over $80 million, up 13 percent sequentially and down 8 percent from the year ago quarter.

Overall Tegra Processor revenue of $129 million was up 1 percent sequentially. Sales were down 23 percent year on year, reflecting the end-of-life of OEM smartphones and tablets, partially offset by revenue from Tegra development services and automotive. Automotive revenue of $79 million from infotainment modules and product-development contracts increased 11 percent sequentially and was up more than 50 percent from the year ago quarter.

License revenue from NVIDIA patent license agreement with Intel remained flat at $66 million says that company.

GAAP earnings per diluted share for the current quarter were $0.44, up 42 percent from $0.31 a year earlier and up from $0.05 in the previous quarter. Non-GAAP earnings per diluted share were $0.46, up 18 percent from $0.39 a year earlier, and up 35 percent from $0.34 in the previous quarter.

“Our record revenue highlights NVIDIA’s position at the center of forces that are reshaping our industry,” said NVIDIA co-founder and chief executive officer Jen-Hsun Huang. “Virtual reality, deep learning, cloud computing and autonomous driving are developing with incredible speed, and we are playing an important role in all of them.”

“We continue to make great headway in our strategy of creating specialized visual computing platforms targeted at important growth markets. The opportunities ahead of us have never been more promising,” added Huang.

Click here for the press release