VFX Pocket Games' subsidiary GodSpeed Gaming Solutions secures multiple contracts for testing and development services -

Pocket Games’ subsidiary GodSpeed Gaming Solutions secures multiple contracts for testing and development services

Pocket Games, a fully reporting software development and testing company, has announced that its subsidiary, GodSpeed Gaming Solutions has secured several early customer wins, only weeks after opening fully for business.

Having recently incorporated its development and testing studio out of purpose designed offices in Pune, India, Pocket Games operation there has already won a prestigious software services contract with a multi-million dollar US based Loyalty Campaign Services company and now announces its testing services division is securing new customer orders also.

Pocket Games CEO David Lovatt stated: “GodSpeed impressed the Board by securing a $120,000 contract for its newly formed IT Services Division last month and now, it announces that its Testing Team is also winning customer orders and we are all seeing a bright future ahead for them. It’s also great to hear what these new customers are actually saying publically about the operation in Pune, India.”

UK based, Pixel Squad CEO Will Mallouk stated: “Godspeed Games are our Quality Assurance partners of choice. They’re timely and professional and routinely help find critical bugs in Crime Coast. Highly recommended!”

“GodSpeed and their MD, Ranbeer, have been fantastic to work with on Rise: Battle Lines, they really go the extra mile and have always been able to accommodate our requests in a timely fashion. Not only is their communication excellent but their testing is thorough and efficient. We have felt very comfortable releasing updates safe in the knowledge that no bug will go undiscovered with their dedicated team on the case!” added The Secret Games Company director Jeremy Hogan.

Pocket Games recently announced that it had entered into an agreement to acquire Viximo, a company that connects game developers to social networks through its write once, deploy everywhere platform. Once onboarded to the Viximo platform, social games can be deployed across several social networks, providing accelerated integration and user reach. The Viximo toolset then enables developers to increase user engagement and monetisation.

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