New Delhi: The mobile gaming market is likely to generate revenue of $28 billion by 2016 – a growth of over 38 percent on the 2014 figure.
A report from Juniper Research issued yesterday, ‘Mobile & Handheld Games: Discover, Monetise, Advertise 2014–2019’, found that rising disposable income levels accompanying increased smartphone adoption will spur increased in-game purchasing revenues across Latin American, Eastern European and Southeast Asian regions.
The report also said the approach of the developers of these games had shifted from bulk acquisition to unique players, with the domination of casual gamers playing free-to-play games.
Software will embrace elements of mobile games as reflected by the introduction of PlayStation Now, which aims to let users play games through online streaming via a per-game or subscription basis.