MegaFans, a mobile gaming startup, is on a mission to make the mobile platform a dominant force in eSports. The company has taken a huge stride in achieving this goal with the new release of tournament editions of two of its most popular gaming apps: Jet Jack and Candy Booo Mania. Both games feature the company’s premier eSports engine.
With the release of its first competitive eSports tournament games, players will now be able to earn tokens and prizes, all while playing to compete in MegaFans’ upcoming annual destination tournaments. Jet Jack TE, a scrolling shooter and Candy Booo Mania TE, a puzzle match game, represent the first commercial use of the MegaFans’ eSports engine in a mobile gaming app.
The company already has several other titles scheduled for release over the coming months and MegaFans’ co-founder Jeff Donnelly states, “Our full portfolio will cover all major genres of games including but not limited to: platformers, puzzles, strategy, racing-adventure, sports, RPGs, single-player, PVPs, and more.”
The premiere MegaFans eSports engine used to develop the two gaming apps features ‘double probation’ security—possibly the highest in the industry—to ensure gamers’ data and in-app transactions are fully protected. For MegaFans’game design partners, the engine is provided as a portable, light-weight (less than 50 mb) SDK and that’s simple to integrate. These features make the mass adoption of the eSports engine by other game developers frictionless and an easy win for companies looking to enter mobile eSports at reduced time and expense.
A big problem facing mobile games is low retention rates. Focusing specifically on launching mid-core and hyper-casual games, MegaFans aims to increase gamer retention rates by creating higher quality, richer experience for both gamers and developers.
Jet Jack: Tournament Edition and Candy Booo Mania: Tournament Edition are available for download from iTunes or Google Play.