Lockdown has led to a rise in DNEG’s VFX brekadowns

World is dealing with a grotesque enemy named Covid-19 which has caused the entire ecosystem to flounder in their operations. In times like these, industry aspirants and experts are already finding ways to learn new skills in order to emerge stronger when the ecosystem bounces back.

VFX breakdowns are indeed making for a tremendous source of education to the folks who are interested in learning the art and science of the industry. DNEG’s recent breakdowns made for elaborate treasure trove, offering a glimpse into the humongous task of making images as per the vision of the filmmaker.

Here are our favourite picks :-

Deadpool

Who doesn’t like the sassiest and the most funniest superhero of the marvel universe? Deadpool, Well you might have seen him breaking the bones of enemies, breaking furniture and even breaking the third wall to amuse you but today, DNEG is presenting the breaking down of scenes in the Deadpool movie, explaining how they made the imagery come to life. Enjoy the clip.

Catch-22

As one of the most riveting novels ever written in the history of classics, Catch-22 is indeed a subject that filmmakers couldn’t wait to explore. But bringing to life one of the most lauded stories in the world of literature is no mean feat. Have a look at how they deployed the software to produce the precious images, piecing together a movie that was nominated for Emmy Award.

The Dark Crystal: Age of Resistance –

The Dark Crystal: Age of Resistance returns to the world of Thra with an all new adventure. When three Gelfling discover the horrifying secret behind the Skeksis’ power, they set out on an epic journey to ignite the fires of rebellion and save their world. DNEG TV’s talented environment team helped create ‘The Dark Crystal: Age of Resistance’s’ Endless forest in our new Environment VFX Breakdown reel for the show. Let Co-head of 3D, Andy Hargreaves, bring you behind the scenes of the department’s amazing work on the show.

Venom

DNEG & Sony Pictures Imageworks, One Of Us worked on Visual Effects for Venom. Paul Franklin at DNEG lead as over all VFX Supervisor for the movie. DNEG delivered 1200 shots  for the movie. They created CGI-powered monster mutations 21 inches taller than Tom Hardy. For a little pre-viewing session, go behind the scenes of your favourite anti-hero film with Sony and DNEG’s Creative Director Paul Franklin and discover our team’s amazing work! Watch it below