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Indian animation segment grew by 25 per cent to reach INR 38 billion in 2022: FICCI EY Report 2023

The FICCI EY Report 2023 revealed that as the content production resumed, service demand – both domestic and exports –increased, resulting in the animation and VFX segment growing 29 per cent and crossing INR 100 billion for the first time. The animation and VFX segment exceeded its pre-COVID-19 levels in 2022 and reached INR 107 billion. The Indian animation industry that touched great heights with world class series and features grew 25 per cent over 2021 to reach INR 38 billion in 2022, 71 per cent higher than the pre-pandemic levels.

Here are the key highlights of the report:

1) Demand for animated content began to normalise to pre-pandemic levels:

  1. 10 new IPs were launched in 2022
  2. The major IPs included Twinkle Sharma, Baby Little Singham and Pandeyji Phelwan
  1. The effect of the ad policy introduced in 2021 which reduced incentive for kid’s content production
  2. Life getting back to normal after the pandemic

2) Dedicated kids’ OTT platforms have grown and more options, especially in regional languages, have emerged:

  1. Ssoftoons Animation launched its OTT platform Ssoftoons Plus for Android users in 2022, with 500+ shows in more than five languages
  2.  QYOU Media India launched their third IP channel in April 2022, a digital exclusive animated content channel that targets young viewers between the age group of 13 to 35 years

3) Demand for 2D animation increased globally:

  1. Disney is working on a traditional ‘hand-drawn’ 2D animated film based on the French folk tale of Bluebeard and the recently announced Wish4
  2. DreamWorks latest heist comedy, The Bad Guys used 2D animation to subvert CG animation

4) Studios made more use of gaming engines like Unity and Unreal: 

Future Trends:

1) Prasar Bharati has also signed a memorandum of understanding (MoU) with YuppTV, an OTT platform, in March last year to make DD India available in various countries, including the US, UK, Singapore, Australia, New Zealand, besides Europe and the Middle East. In addition, it proposes to launch a kids’ channel which will use animated content.

2) 83 per cent of the Indian audience prefers anime content across all animated content options available. The top three favourites in India are Naruto, Death Note and Attack on Titan. Increased popularity of Anime among millennials suggests a strong base of audience interested in quality animated content, which remains untapped by Indian studios.

3) Currently, 10 to 15 per cent of the animation segment’s revenue comes from domestic IP generation. Artists are acquiring world-class skill sets through collaborating with top international players. Indian IP creation is expected to grow, taking advantage of the skills acquired, which can also provide additional export revenues to India.

4) Estimates show that the overall gaming market in India can reach US$8.6 billion by 2027, with gamers crossing 630 million by 2026. There lies an opportunity for animation studios to diversify into game development by acquiring more relevant skill-sets and creating new monetisation avenues for their IPs.

5) Metaverse and Web 3.0 growth provide a nascent opportunity:

  1. Paperboat Design Studios’ TATTVA118 is a unique global Metaverse, where the universe is bounded by a theme of elements from the periodic table
  2. MythoverseStudios, concentrates on building more immersive experiences based on Indian mythology for its audience
  3. PartyNite, a Metaverse platform created by AR/ VR robotics company Gamitronics, has successfully hosted virtual events like the Indian pop star Daler Mehndi’s concert, Space Tech framework
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