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Foundry announces Nuke 16.0

Nuke 16 | Features Overview

London-based M&E software developer Foundry has announced the release of Nuke 16.0, with features set to transform compositing and review workflows by speeding up review and cutting time spent on repetitive tasks, reducing pipeline inefficiencies.

Next-level compositing workflows

To help artists spend less time on repetitive tasks and more time on creativity, Nuke 16.0 has introduced native variable-enabled workflows, making multishot compositing a seamless, intuitive part of compositing in Nuke. In a major update to compositing workflows, these updates give artists the option to apply changes to multiple shots at once within the same script. At its core, Graph Scope Variables unlock a new way of compositing, enabling artists and studios tomanage multiple shots, sequences, and variations without duplications.

Foundry director of product, compositing and finishing Juan Salazar said, “Nuke was first developed around a single-shot compositing workflow. Now, over 25 years later, deadlines continue to get tighter while shot volume and complexity climbs. Our goal is to relieve some of the pressure compositors face, and enable them to spend more time on their artistry and less time manually applying changes to shots. Nuke 16.0’s new multishot workflow features will enable new ways of working for studios of all sizes; we can’t wait to see them in use.”

Collaboration and creative control, at speed

Refinements to the roto node bring performance improvements when working with roto at scale, with enhanced playback, motion blur, and interactivity responsiveness. Working in the Node Graph is now faster and smoother too, giving artists the ability to view and edit the contents of groups without opening a new tab, while new link nodes enable simultaneous changes to nodes. 

With major improvements to the feedback loop, VFX supervisors and VFX editors working from the Nuke Studio or Hiero timeline can approve and deliver shots faster than before. New multichannel soft effects help supervisors audition shots and clearly communicate creative intent. The contact sheet allows for quick and easy shot comparison, and quick export makes exporting from the timeline up to 12 times faster.

Nuke 16.0 is also making BlinkScript easier to use, and a more powerful and intuitive tool for artists and studios to adopt. With these updates artists can read, write, and troubleshoot their code with ease, for distinct custom effect creation that’s more accessible than ever.

Foundry chief product officer Christy Anzelmo shared, “The new features in Nuke are set to have a huge impact on day-to-day compositing and review workflows. Our priority is to empower artists and their teams to deliver work they’re proud of, saving time and energy on repetitive tasks, allowing them to free up time and focus on creativity.”

New features:

Multishot workflows

Artist tools

3D System (Beta) 

BlinkScript 

Timeline tools

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