VFX SocialPeta released the global mobile game and app marketing white paper of 2022 -

SocialPeta released the global mobile game and app marketing white paper of 2022

Through active efforts, developers had made continuous advances in their abilities to develop better products in 2022. With improved products and upgraded marketing strategies, the mobile game and app market in 2023 will be featuring innovation and full of challenges. So, SocialPeta published its 2022 Global Mobile Game & App (Non-Gaming) Marketing White Paper, providing insights into global marketing and product globalisation.

This white paper of nearly 200 pages is comprised of two parts: mobile games and apps (non-gaming), which is an integration of industry insights from dozens of companies including Singular, Tenjin, Digital Turbine, Moloco, Storemaven, AdQuantum, Udonis, Mobidictum, Apptamin, and AppROI​​. It provides you with a precise analysis of industry data in 2022 and with forecasts of future trends, based on global mobile marketing data, observation of popular regions, precise channel advertising, advertising budget cost, and popular mobile game analytics for marketing.

Mobile Games

1. Global Data Overview: Marketing focus was switched to high-quality and innovative creatives

There was an increase of 17.5 per cent YoY in quarterly advertisers, and a decline of 16 per cent YoY in quarterly creatives. Over 90 per cent of advertisers released new creatives in each quarter, with an increase of 3.82 per cent YoY in the average number of new creatives per quarter.

  • In terms of game genres, casual game advertisers accounted for a bigger share of all game genres, rising by 2.94 per cent YoY. And, there was an increase of about 0.9 per cent YoY in the shares of simulation and casino advertisers.
  • In terms of creatives, casual game creatives accounted for the largest share of 22.69 per cent, rising significantly by 4.74 per cent YoY.
  • In terms of regions, North America remained the one with the highest number of monthly advertisers, while HK, Macao & TW and Southeast Asia saw monthly creatives above the global average.

2. Market Analysis by Country

  • American market remained incremental

The overall American market was on the rise. Creatives were updated pretty regularly to have 87 per cent new creatives of all active creatives. Active creatives for casual games accounted for 24.98 per cent of all creatives, representing a significant increase of 5.22 per cent YoY. In terms of active advertisers, there were increases in casual, puzzle, simulation, and action games, with casual game advertisers accounting for the biggest share of 30.28 per cent.

  • Vietnam: A big rise in casual game advertisers

This year saw 93 per cent game advertisers with new creatives and only 7 per cent advertisers without any new creatives, showing a high frequency of updating creatives. There was an 8.83 per cent increase YoY in casual game advertisers, a slight decline in simulation game advertisers, and a small increase in the shares of arcade and action game advertisers. Casual and puzzle games remained dominant with their active creatives accounting for the biggest and second biggest shares.

  • India recorded the highest but also dramatically dropped DAU.

India had the highest DAU among all countries, accounting for 5 per cent, but also reported the sharpest drop in DAU compared to last year. The Indian mobile game market generated as much revenue as it did last year.

3. Trends of Creatives

  • Strategy mobile games: with a little innovation in gameplay, strategy SLGs focused on art and subjects and released “Casual + X” creatives.
  • Casino mobile games: Gameplays were displayed to attract attention and scenes of winning prizes were shown to further intrigue people.

Non-gaming Apps

 1. Global data overview: the number of mobile advertisers rose again, and there was an obvious increase in mobile applications.

  • Overall speaking, in 2022, the number of mobile advertisers increased by 1.69 per cent compared with that in 2021, among which advertisers accounted for about 76.6 per cent of the total
  • In terms of the monthly average number of creatives, reading, social, and tool applications were still among the top three.
  • In terms of the types of creatives, video and image creatives held a dominant position, among which reading, entertainment, and tool applications took up over 60 per cent.

2. Marketing Insight into Popular Regions

  • North America: fierce competition in advertising

In 2022, 97 per cent of the advertisers in North America released new advertisements, among which 90 per cent were new creatives. Tool applications increased significantly. The numbers of advertisers and active creatives increased by 1.37 per cent and 6.48 per cent respectively compared with those in 2021.

  • Southeast Asia: creatives of tool applications accounted for nearly 25 per cent

The number of tools and financial advertisers increased more, and the active advertisers of tool applications took up nearly 10 per cent. Tools and reading applications had the most active creatives.

  • Europe: the proportion of active creatives of travel advertisers was slightly higher than that in other regions

In 2022, the numbers of active advertisers and creatives in Europe were both lower than those in 2021, but the number of advertisers who released new creatives showed an obvious increase, among which 89 per cent of them released new advertisements.

3. Trends of Creatives

  • Tool Applications: baked into daily life. Show products’ advantages by comparison and twist.
  • Entertainment Applications: all applications have distinct features that can show their competitive edges.
  • Social Applications: emphasize the attraction of beautiful things, ideal life, and broad horizon

Industry Perspective

Digital Turbine – User acquisition through traditional methods is getting more expensive and continues to be problematic in its complexity – why are we still expecting users to take multiple hops and steps simply to download an app? Developers should look to solutions that allow consumers to skip the store and have a more frictionless UA experience. 

MOCOLO – We expect the average number of creatives used in a given campaign to increase in 2023, with marketers becoming more proactive about fighting ad fatigue. 

Storemaven – We recommend starting to start thinking with a more data-driven mindset for 2023, with the end goal of maximizing ROI and enjoying higher profits for your business.