VFX Roblox to host investor day on 26 February followed by direct listing on 10 March for NYSE -

Roblox to host investor day on 26 February followed by direct listing on 10 March for NYSE

After delaying plans to go public, videogame company Roblox Corporation to hold a direct listing of its shares on 10 March, a move that comes at a time of heightened demand for at-home entertainment and online social experiences. Before that, like any other public listing company, Roblox has announced that it will hold an Investor Day on 26 February 2021. The event will be accessible here-

The session will be held in connection with Roblox’s registration statement on Form S-1 filed with the U.S. Securities and Exchange Commission relating to the proposed public listing of its Class A common stock.

Copies of the prospectus relating to the registration statement may be obtained, when available, from Roblox Corporation. A registration statement relating to these securities has been filed with the Securities and Exchange Commission but has not yet become effective. These securities may not be sold nor may offers to buy be accepted prior to the time the registration statement becomes effective. 

Roblox originally planned an initial public offering last year but held off after company officials decided that the strong trading debuts of Airbnb and DoorDash made it too difficult to determine the right price for its shares.

The Registered Stockholders plan to sell up to 199 million Class A shares. In January 2021, roughly 12 million shares were sold in a Series H round at $45 per share. If the company listed its shares at $45, Roblox would command a fully diluted market value of $29.1 billion.

The company is building a human co-experience gaming platform that enables shared experiences among millions of online users worldwide. The Roblox human co-experience platform consists of the Roblox Client, the Roblox Studio, and the Roblox Cloud, which together allow for the interactive creation and exploration of 3D digital worlds, games, and experiences

 

VFX