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Online casual gaming to grow at a CAGR of 29 per cent over FY 2025, to reach Rs 169 billion: KPMG

The Indian online gaming market has seen an incredible growth not just in the number of gamers but also in user engagement levels. According to the recent KPMG report Beyond the tipping point – A primer on online casual gaming in India, from ~250 mn gamers at the end of FY18, the numbers of gamers in India grew to ~400 mn by the mid of FY20, the second largest base of online gamers in the world after China. Online casual gaming sub-segment in India stood at a size of Rs 60 billion in FY21 and is projected to grow at a CAGR of 29 per cent over FY21-25 to reach a size of Rs 169 billion.

Here are the key highlights:

  1.     Relatively lower maturity of casual gaming as a segment with the recency of the digital revolution and low PC and Console penetration
  2.     Significantly lower GDP per capita of India as compared to mature gaming markets
  3.     Lack of purchase price parity for game pricing (India vs. developed markets) by major studios
  4.     Historical negative perception of gaming in India
  5.     Absence of overt government support historically to the gaming ecosystem
  1. Cloud gaming: With the proposed launch of 5G services, cloud gaming has the potential to transform the gaming experience for a mass of users, taking device capabilities out of the picture. This is especially important for markets like India, with limited capacity to invest in hardware. The projected cloud gaming revenue to spike to $12 billion at 25 per cent CAGR.
  2. Esports: Over the next five years, the esports segment is expected to grow rapidly due to increased interest from brands for sponsorship, publishers to promote games and entry of new players across the value chain ranging from organisers to participating teams. The Indian esports sub-segment is expected to grow by CAGR 27 per cent over FY21-25 to reach a size of Rs 5.7 billion.
  3. Game development outsourcing can help resolve many challenges pertaining to cost, talent and time to money.
  4. Artificial Intelligence in casual gaming: AI is being extensively used across game development (using AI generated storylines), player engagement, interactive experiences across gameplay, and personalization of each gamer’s journey with games.

KPMG in India partner and head of technology, media & telecom Satya Easwaran commented, “Our report – Beyond the tipping point – A primer on online casual gaming in India aims to simplify the multilayered ecosystem of the world’s second largest online casual gaming user geography. Poised at a 3X growth in revenues between FY21-25, we have been privy to the keen interest from corporates and investors who want to ride the incredible wave of opportunity that the business of online casual gaming has to offer.Having seen rapid growth in the last five years on account of the growth in digital infrastructure in the country coupled with the availability of leading titles, India’s online gaming segment is now a serious business with India’s gaming market being overwhelmingly mobile first.”

KPMG in India partner and head, M&E Girish Menon added, “The online casual gaming sub-segment in India has emerged as the largest in terms of consumption amongst overall online gaming, with close to 420 million gamers engaging in online casual gaming in FY21. Online casual gaming saw its tipping point in 2020, with consumption and engagement at an all time high. The growth potential of this sub-segment is immense, with improved monetisation helping the growth of the developer and publisher ecosystem, resulting in the likely emergence of players of scale. Both consumer spends and advertising based monetisation, which is unique to India, are likely to see strong traction, with India’s movement up the maturity curve and supply of world class titles, the uptake of rewarded/incentivized ads and localisation of gaming titles being the key enablers. 

Further, with the emergence of ecosystem enablers such esports and game streaming, online casual gaming is likely to appeal to the masses and professionals alike.Lastly, with technologies such as cloud gaming on the anvil and the adoption of latest AI/ML led technologies, online casual gaming in India is serious business, both for the players in the ecosystem as well as the investors. We envisage the online gaming segment to be amongst the largest segments of the M&E industry in India in the years to come, garnering a share of both the time, and the wallet of the Indian digital billion”.

 

 

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