VFX Mobile Gaming Conference 2005 on Sep 21-22 -

Mobile Gaming Conference 2005 on Sep 21-22

Informedia India, a joint venture agreement between London based Expomedia Group and one of the world’s largest conference organisers T&F Informa, is organising Mobile Gaming 2005 on Sep 21 & 22 at The Hyatt Regency, New Delhi.

The conference is aimed at creating a platform for those associated with the Mobile Gaming Industry, and is planned as an annual affair.

Speaking to Animation ‘xpress, Informedia India Conference Producer Lalita Nayak said,”Mobile Gaming 2005 will assess the potential offered by the Indian Gaming & Consumer markets, within the scope of global developments. The key International and National Gaming Players and Telecom Players in India will come together to reveal the future of the Mobile Gaming sector in India”

“International Delegates will be armed with an in-depth knowledge of Indian markets while domestic delegates will understand the interconnection between developments and how India’s future trends could be determined by developments in the global trade arena”

The organisers are anticipating around 100 key delegates for the event which has an impressive and long line up of speakers & panelists.

These include THQ Wireles Asia Head Alan Giebel, Indiagames CEO Vishal Gondal, Dhruva Interactive CEO K Rajesh Rao, Paradox CEO Anurag Khurana, Infusio Asia VP Chris Boden, Mobile 365 Country Manager Kaustav Ghosh, Mobile2Win CEO Rajiv Hiranandani, Hungama’s Neeraj Roy, Tata Teleservices Content & Application VP Pankaj Sethi, Orange Corporate Marketing VP Naveen Chopra, India FM’s Saleem Mobhani and Excel Entertainment’s Ritesh Sidhwani.

Amongst the topics to be discussed are –

– India’s rising role as a future for gaming markets & Industry

-India as an emerging global hub for increasing Investments & gaming ARPUs

-Analysis of the role of various technical & Infrastructure Issues

-Discussing & Developing various Pricing & Revenue trends

-Developing market dissemination strategies for reaching Newer & underserved sections of the market

-Customer retention & Loyalty trends

-Strategies for Nurturing & preserving the expanding Game Community.

-Role of other entertainment sectors like Films into tactical content development

-Interchanging Strategies for effective Digital rights management & Licensing stratagem

-Deliberations on the Future of Advergames & Branded games as a new medium of higher subscriptions & revenues

-Emerging Technologies as a part of Mobile Gaming

-Exploring newer ideas of improving mobile entertainment through consoles & Other Technologies

-Role of Game Developers, Enablers, Operators, Aggregators

“Mobile gaming is a rising star in India’s fast-growing wireless business. Gaming is a key building block in operators and content developers strategies to expand new, high-value wireless revenue streams, beyond basic voice services and simple text messaging. Driven by end-user demand, gaming is growing quickly as an increasing number of Indian consumers take advantage of wireless mobility to enjoy entertainment on the go” concluded Lalita.

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