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Kirkykitty.com, new entrant in Indian Casual Games space

Some big announcements, some small…
Indian casual games is finally happening…
and the writing’s on the wall!

nullPast few weeks have seen a lot of activity by Big Players like the launch of Zapak.com as well as the increasing splurge of games by companies like Games2Win. At the same while there have been some developments by relatively smaller players too.

Amongst them is KirkyKitty.com, a new “in the making” casual games site, whose creators aspire to make it a big games portal in the near future. The site was launched by Cochin based game development studio KirkyKitty which has been doing programming as well as graphics related, games development services work for the past three years.

Speaking to AnimationXpress.com, the twin brother duo of Ajish & Bijish Habib, both Engineering Graduates and founders of KirkyKitty shared, “We brothers have started this journey three years back. We were armed with just a mad passion to develop games that we wanted to play and zero capital! We hail from a village in India where game development was not considered as a career and the path was full of thorns; we could hardly find any roses – we churned home-brew games – were forced to focus purely on backend service work to raise capital. Maybe we represent the smallest entity in Indian game developer map now; but we believe for sure we have crossed the toughest hurdles; just because of our passion. And we plan to release our own games now”

nullThe Game Developer has in the past worked on titles such as PoolSim, Shalam, Alicia – The escape from the magical caves, several online flash games, small windows games as well as educational Java based games for several International publishers and developers from Canada, Germany and The UK.

The upcoming developments at Kirky kitty are Flash Portal, Kirkykitty fun game pack, Xtal Rays and kirkykitty Billiards to name a few.

“When we say we are passionate about our games we say it from our hearts. We are constantly trying to improve our skills – to rise to the expectations of international community – to add fun factor to our games – to make them really addictive!” concluded Ajish.

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