Creativeland Asia chairman and founder Sajan Raj Kurup has made close to a million-dollar investment in Revenant Esports. With this investment, Kurup has become a 40 per cent stakeholder in one of the fastest-growing gaming companies in India.
Creativeland Asia chairman and founder Kurup, says, “With the esports sector becoming one the fastest growing industries globally, we are confident of growing to a Rs 150 crore company in the next 12 months. It’s a world where we can pair the right message with the perfect idea, to a highly engaged audience – at the right time. I am personally very excited to be a part of this young company’s journey and hope to co-curate endless opportunities that E-sports offers brands today. We have made investments in the past into E-commerce, Agri-Tech, Environment, Healthcare, Education and with Revenant Esports into Entertainment; through our AIF Ventureland Asia. Our focus is to bring a combination of Marketing skills, technology innovations, access to capital pools to help grow garage brands into unicorns.”
Revenant Esports is currently home to over 25 Esports athletes including various popular mobile titles like Call of Duty Mobile: Multiplayer, Call of Duty Mobile: Battle Royale, PUBGM (Before the ban), Clash of Clans and FreeFire. The acquisition news which was announced today will allow both companies to broaden their reach in the gaming community and promote the co-creation of unique experiences for consumers.
Revenant Esports founder and CEO Rohit Naresh Jagasia, “Being a gamer myself, I have seen the Esports Industry grown exponentially in the past few years. We aim to be the heart of the Indian Gaming Industry and grow aggressively in competitive esports, virtual and offline events and content. We are a sportsman-run company and will focus on growth through sponsorships, broadcasting, merchandise, tournaments and athlete management.”
Revenant Esports is a destination for casual gamers, pro gamers, aspiring gamers and content creators and has shown exponential growth through 2020. Since its inception in 2020, the company has set up a commendable e-sport gaming and broadcasting infrastructure and has made a significant inroad in tier II gaming markets as well. With almost 15,000 active gamers engaged and 20,000 hours (generated in the last two months) of watch time through their content creator network, tournaments and athletes the company aims to grow further in the field of esports.