NACON to add NVIDIA RTX graphics technologies to ‘Steelrising’ and ‘The Lord of the Rings: Gollum’

NACON announced that it is collaborating with NVIDIA on two of its most ambitious games: Steelrising and The Lord of the Rings: Gollum. The games will be adding NVIDIA DLSS and ray-traced lighting.

Support for NVIDIA DLSS and ray tracing in Steelrising and The Lord of the Rings: Gollum means a GeForce RTX-based graphics card, desktop PC or laptop PC will deliver the ultimate experience in those titles, with the highest levels of performance, the smoothest gameplay, and the highest-fidelity graphics.
The developers of Steelrising and The Lord of the Rings: Gollum have been working hand in hand with NVIDIA to include two advanced technologies in its games: ray tracing (RT), which adds realism to the games through improved light and shading; and Deep Learning Super Sampling (DLSS), NVIDIA’s critically acclaimed AI-powered tech that boosts performance without compromising image quality.

AI technologies and ray tracing are revolutionizing the way we play and create, and at the forefront of this game-changing movement is NVIDIA RTX, the fastest and most advanced platform for bleeding-edge applications and games.

Steelrising depicts an alternative version of history after the Storming of the Bastille. The player embodies Aegis, Marie-Antoinette’s automaton bodyguard, as she fights through Paris in an alternate history where machines are suppressing the French Revolution. Spiders’ combat-focused game is planned for release on 8 September on PC, PlayStation5 and Xbox Series X|S.

The Lord of the Rings: Gollum is a story-driven action adventure. Take on a perilous journey as Gollum, chasing the only thing that is precious to him. Climb, leap and sneak your way past dangers or into advantageous spots. Gollum is skillful and sly, but also torn by his split personality. It is up to you to decide whether the darker side of Gollum takes over or if there is a spark of reason left in what once was Sméagol.