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44 per cent of game developers suffered a delay due to the pandemic: Report

2020 has been a tumultuous year for everyone including the game developers who had to adjust to remote working, deal with the general stress that comes with a global pandemic, and create games for people who are in similar situations all over the world. The Game Developers Conference (GDC) has released the results of the ninth annual State of the Industry Survey, revealing trends in the game industry ahead of GDC 2021 which will take place virtually 19 to 23 July. 

In the survey, more than 3,000 gaming industry professionals weighed in on what has been the year as developers adjusted to remote work, dealing with pandemic stress and being increasingly isolated, while creating games as means of entertainment for helping people get through feelings of loneliness, isolation, and anxiety. The survey results show that while the pandemic caused delays for close to half of the respondents, studios overall grew or stayed the same over the last year, and that work-life balance evened out after a rough first few months, with most developers now working standard 40-hour work weeks. The report states that 44 per cent of developers said their game suffered a delay due to the pandemic.

Here are the findings:

 

 

 

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