VFX Technology Archives - Page 136 of 140 -

CG Conversation: Anvar Aziz

“References are very important to me and I collect as much as I can before I…

VRAY displacement

In the last article we overviewed displacement in Mental ray. Lets see how it works in…

GRID COMPUTING

Grid technology allows organizations to use numerous computers to solve problems by sharing computing resources. The…

WWIL announces tie ups with technology majors

Mumbai based Whistling Woods International Limited, the upcoming film, television, animation and media arts institute, In…

GSM: ‘Global system for mobile’communication

Global system for mobile communication (GSM) is a globally accepted standard for digital cellular communication which…

3G: The “Third generation” mobile network

A Mobile phone working on 3G Technology 3G is an ITU (International Telecommunication Union) specification for…

Displacement with mental ray

Displacement is one important feature that most GI renderers support. Here we would be specifically speaking…

Understanding Photometric Lights

Photometric lights are one of the most convenient way of simulating real world lights for photo…

CG Conversation with Renderviz Maria Prem

The most challenging part in this industry is to make your images “speak”. Speak as in…

NVIDIA releases NVSG 3.2

NVIDIA Corporation, the worldwide leader in programmable graphics processor technologies, today released the latest version of…

Graphics Processing Unit (GPU)

GPU is a dedicated graphics rendering device for the personal computer. GPUs are very efficient in…

HDRI(High Dynamic Range Image)

HDRI maps are used in 3D applications to render real world lighting situations and realistic reflections.…

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