Positioned as the most massive dedicated platform for the constellation of CG Artists, professionals, enthusiasts and academics in Asia, CG Overdrive 2006 which is to be held in Singapore from 14-16 July has announced discounts for early bird registrations (last date until 31 May). Ticketing is available online at www.cgoverdrive.com
The event is initiated by 3dsense Media School, the leading Media Institution in Asia known for its professional training in Digital Animation and is supported by the Media Development Authority of Singapore and SIGGRAPH Singapore Chapter.
Sen Lai, organizer of CG Overdrive told Animation ‘xpress that, “We are extremely excited to gather some of the greatest CG experts at the event. With the impressive line-up of speakers, we hope the delegates will be able to gain valuable information and technical insights through the training”
The Conference & Workshops feature professionals like Pixar Animation Studios’ Andrew Gordon & Carlos Baena, R&H’ Michael Connelly, Blue Sky Studios’ Steve Unterfranz, Robot Communications Ikuo Nishi, and Independent CG Artists like Daniel Martinez Lara, Marc Tan, Robert Chang amongst other experts.
Animation ‘xpress is a media partner for CG Overdrive.
Besides the strong line up of workshops and conferences with some of the world’s leading experts on CG, the event has many other componenets such as Recruitment Overdrive, Exhibition, Digital Art Gallery, Digital Film Screenings, Singapore CG Village and Software Clinic.
Conference (ticketed event)
-Knowledge Workshop
-Artists Workshop
-Recruitment Overdrive
The Festival (free admission)
-Exhibition
-Digital Art Gallery
-Digital Films Screening
-Software Clinic
-Recruitment Talks
-Singapore CG Village
Recruitment Overdrive will have Recruiters from overseas as well as local animation studios will be present to give recruitment talks, sharing information and requirements of working in the various animation studios. Over 3 days, Recruiters and interested job seekers will meet for discussions, make contacts and network.
Following is a schedule of the conference.
Day 01: 14th July 2006
Time | Program | Speaker |
---|---|---|
0900 | Registration | |
1000 | Opening Speech / Keynote Speech | |
1030 | Character Animation Techniques | Carlos Baena, Pixar Animation Studios (USA) |
1200 | Break | |
1330 | The Next Big Thing in Japan Animation Evolution:
The Past, The Present and The Future |
Shuzo John Shiota, Polygon Pictures (Japan) |
1515 | The World of Digital Painting | Robert Chang, Ethereality (USA) |
1715 | Character Modeling Techniques | Marc Tan, Insane Polygons (Singapore) |
1900 | Conference end |
Day 02: 15th July 2006
Time | Program | Speaker |
---|---|---|
1000 | Independent 3D Film Making | Daniel Martinez Lara, Pepeland (Spain) |
1200 | Double Negative: Visual Effects | Behind the scenes | Dayne Cowan , Double Negative (UK) |
1345 | Break | |
1445 | Production of CG Cinematics for Games:
Case Study on “Onimusha 3” |
Ikuo Nishi, Robot Communications Inc. (Japan) |
1645 | Workflow Design for Animated Feature Film | Steve Unterfranz, Blue Sky Studios (USA) |
1830 | Conference end |
Day 03: 16th July 2006
Time | Program | Speaker |
---|---|---|
1000 | Concept Art Design: Pipeline and Workflow | Feng Zhu, Feng Zhu Design (USA) |
1200 | Pipeline of Character Animation Workshop | Andrew Gordon, Pixar Animation Studios (US) |
1345 | Break | |
1445 | Pre visualization for Animated Feature Films | Daniel Gregoire, Halon Entertainment (USA) |
1645 | Production techniques for complex lighting problems – Making effective use of image based rendering in a demanding environment | Michael Conelly, Rhythm & Hues Inc. (USA) |
1830 | Conference end |
